Interactive Educational Game for Cognitive and Language Development of Early Childhood Based on Android Using Construct 3
Keywords:
Early Childhood, Android, Construct 3, Interactive Learning, Blackbox TestingAbstract
This study focuses on the development of an interactive learning application based on Android for early childhood at ST. Ignatius Kindergarten in Medan. Early childhood, known as the golden age, is a crucial period for children's cognitive and language development. However, conventional teaching methods often make children passive and less engaged, which results in low reading skills. Therefore, this research aims to design and implement an application that can attract children's interest in learning through an educational game approach. In this study, the author uses Construct 3 as a tool for developing the application and applies the Black Box Testing method for system testing. Data collection methods include observation, interviews, and literature review. It is hoped that this application will not only improve children's reading skills but also enhance their involvement in the learning process. The results of this research are expected to provide insights into the effectiveness of using technology in early childhood education and contribute to the development of more innovative and engaging teaching methods.
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